Zack Fair Proves That Magic: The Gathering's Universes Beyond Can Tell Powerful Stories.
A major part of the appeal found in the *Final Fantasy* Universes Beyond set for *Magic: The Gathering* comes from the fashion countless cards depict iconic stories. Take for instance Tidus, Blitzball Star, which gives a portrait of the character at the outset of *Final Fantasy 10*: a wildly famous professional athlete whose signature move is a unique shot that takes a defender aside. The abilities mirror this with subtlety. Such narrative is prevalent throughout the complete Final Fantasy offering, and they aren't all lighthearted tales. Several are poignant callbacks of sad moments fans remember vividly to this day.
"Moving tales are a vital component of the Final Fantasy legacy," wrote a principal designer on the project. "We built some broad guidelines, but in the end, it was largely on a individual level."
While the Zack Fair card isn't a competitive powerhouse, it represents one of the set's most elegant instances of storytelling through mechanics. It masterfully reflects one of *Final Fantasy 7*'s most important dramatic moments in spectacular fashion, all while leveraging some of the product's core gameplay elements. And even if it doesn't spoil anything, those familiar with the tale will instantly understand the emotional weight embedded in it.
How It Works: A Narrative in Play
At a cost of one white mana (the hue of protagonists) in this collection, Zack Fair is a base power and toughness of 0/1 but arrives with a +1/+1 marker. By paying one generic mana, you can sacrifice the card to grant another unit you control protection from destruction and transfer all of Zack’s markers, plus an Equipment, onto that other creature.
This card paints a sequence FF fans are very remember, a moment that has been revisited again and again — in the first *FF7*, *Crisis Core*, and even reimagined retellings in *FF7 Remake*. And yet it hits just as hard here, conveyed entirely through card abilities. Zack sacrifices himself to save Cloud, who then takes up the Buster Sword as his own.
The Context of the Scene
For backstory, and consider this your *FF7* spoiler alert: Before the main events of the game, Zack and Cloud are severely injured after a confrontation with Sephiroth. Following years of testing, the pair manage to escape. During their ordeal, Cloud is delirious, but Zack vows to look after his comrade. They eventually reach the edge outside Midgar before Zack is killed by troops. Abandoned, Cloud subsequently grabs Zack’s Buster Sword and adopts the identity of a first-class SOLDIER, leading directly into the start of *FF7*.
Simulating the Legacy on the Game Board
In a game, the abilities essentially let you reenact this entire sequence. The Buster Sword is a a powerful piece of armament in the set that requires three mana and gives the equipped creature +3/+2. Thus, with an investment of six mana, you can turn Zack into a formidable 4/6 while the Buster Sword equipped.
The Cloud Strife card also has intentional synergy with the Buster Sword, letting you to find for an artifact card. When used in tandem, these three cards unfold as follows: You summon Zack, and he gets the +1/+1 counter. Then you cast Cloud to fetch the Buster Sword out of your deck. Then you cast and attach it to Zack.
Because of the way Zack’s signature action is designed, you can technically use it in the middle of battle, meaning you can “block” an attack and activate it to negate the damage altogether. This allows you to do this at a key moment, moving the +1/+1 counter *and* the Buster Sword to Cloud. He is transformed into a formidable 6/4 that, each time he does damage a player, lets you gain card advantage and play two spells at no cost. This is exactly the kind of experience referred to when talking about “flavorful design” — not spoiling the scene, but letting the card design trigger the recollection.
More Than the Main Interaction
However, the thematic here is incredibly rich, and it reaches beyond just these cards. The Jenova, Ancient Calamity is part of the set as a creature that, at the start of combat, places a number of +1/+1 counters on a chosen creature, which also becomes a Mutant. This sort of hints that Zack’s initial +1/+1 token is, symbolically, the SOLDIER enhancement he underwent, which included modification with Jenova cells. It's a tiny reference, but one that implicitly connects the entire SOLDIER program to the +1/+1 counter mechanic in the set.
Zack’s card does not depict his death, or Cloud’s trauma, or the stormy location where it concludes. It doesn't have to. *Magic* allows you to relive the legacy for yourself. You make the sacrifice. You transfer the weapon on. And for a fleeting moment, while enjoying a strategy game, you remember why *Final Fantasy 7* continues to be the most beloved game in the series ever made.